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Sunrise Roleplay Feature Plan

Keep up to date with what we have planned for Sunrise Roleplay going forward!
  1. Currently the jerry can system we have was build quickly to allow everyone to utilize the jerry can feature, but there are problems with it and one of the most common ones is that every time you want to use a jerry can and haven't bought one upon joining the server you will have to buy new one. The plan is to integrate the jerry cans as a physical item instead of that cheap client sided way of storing the information.

    Currently the jerry can system we have was build quickly to allow everyone to utilize the jerry can feature, but there are problems with it and one of the most common ones is that every time you want to use a jerry can and haven't bought one upon joining the server you will have to buy new one. The plan is to integrate the jerry cans as a physical item instead of that cheap client sided way of storing the information.

  2. Sorry guys, can't reveal any secrets here.

    Sorry guys, can't reveal any secrets here.

  3. We're currently using about 130+ resources, many of them can be optimized into either one resource which would offload the servers resource usage and improve performance.

    We're currently using about 130+ resources, many of them can be optimized into either one resource which would offload the servers resource usage and improve performance.

  4. For some reason, the drug selling script broke a while ago in which people could utilize the bug "Selling between two NPC's or more" in which they never have to move. Granted this is an exploit and everyone is doing it but we can't go through everyone when their selling to ensure their not abusing the exploit.

    We have therefore decided to rebuild the drug selling script to make sure that the player can not sell drugs to the same NPC several times in a row, meaning each NPC will be stored in a table to check if the player has already sold to said NPC. Granted I can't tell you all how the script will work in details but that is the short and sweet version of it.

    For some reason, the drug selling script broke a while ago in which people could utilize the bug "Selling between two NPC's or more" in which they never have to move. Granted this is an exploit and everyone is doing it but we can't go through everyone when their selling to ensure their not abusing the exploit.

    We have therefore decided to rebuild the drug selling script to make sure that the player can not sell drugs to the same NPC several times in a row, meaning each NPC will be stored in a table to check if the player has already sold to said NPC. Granted I can't tell you all how the script will work in details but that is the short and sweet version of it.

  5. A whole new set of animations to the animation system

    A whole new set of animations to the animation system

  6. Waiting to finalize the DOJ, once finalized the society will be created and put in place.

    Waiting to finalize the DOJ, once finalized the society will be created and put in place.

  7. More Bike Rental Locations (especially near 'hot spots')

    Suggested by: Kevin NoLove

    More Bike Rental Locations (especially near 'hot spots')

    Suggested by: Kevin NoLove

  8. Create a taco seller job, suggested by Rizkies.

    Create a taco seller job, suggested by Rizkies.

  9. Jail visitation suggested by James New, it matches perfectly with the idea we had a while back to allow roleplay at the prison. For example if you acting and behaving well at the jail you can serve your time like it is, but if you behave badly it will add time to your jail sentence, working at jail will lower your jail sentence for example.

    Jail visitation suggested by James New, it matches perfectly with the idea we had a while back to allow roleplay at the prison. For example if you acting and behaving well at the jail you can serve your time like it is, but if you behave badly it will add time to your jail sentence, working at jail will lower your jail sentence for example.

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