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2 pointsEvents First off, Purges and events are always good, i think we need more of them, thought its always a bit of work to host the events (expl. purge) i think its worth it, since, it brings the people and they always stay on the server longer when there is an event. (So i dont know if people just haven't taken the time to sit down and brainstorm some idés about events but i think we should do that. Just hit me up on discord and i'dd love to talk about possible events, just as long as im in active RP on the server. @MixedWithMadness) Crime etc. Now on to the meat, how should we incentivice good RP and make people want to stay and keep playing? Just as Marthew says, people like action. And at the core of GTA RP is the cop and criminal life cycle, criminals do crime, the cops try to catch em, sometimes they do and sometimes they dont. And the cycle repeats. This has a lot of action for the most part, makes you interact with other people (as most big things require planning) and you almost always encounter a cop if you commit some type of crime (since they will try to hinder you), but it seems alot of the crimes has surefire ways of either avoiding cops or making sure you get into a car which almost always has a very abrupt end (crash-shootout-hospital, or crash-taze-jail, or get-away). This i think is part of the problem, because this makes the RP shorter or just avoided. Take for example the Jewelry store right now, its just a smash and grab. If you want you can go in smash 3-4 panels and then do a get-away on a bike, most of the time you dont even see the cops. So no RP there. And if you got the other route where you get a hostage and force a situation where you can get away no matter if the cops come or not, it usually ends in a shoot out or a get-away by car, which again, usually ends abruptly. (it is more of less the same with selling drugs or robbing people, with drugs you can a little pop up saying they called the cops and when robbing you can just safely rob 2-4 guys and then more away to a different part of town). Big Crime So how do we make it so the cops and the criminals interact more? How should we increase the time the players actually meet or at least play actively against each other? I think the best way isn't to restrict the amount of times you can do or give a bigger reward because these has huge impacts on economy and makes it more impacted by the amount of players that are on the server. Rather i think the way to go is to make the most out of every situation by simple making it so that more things can happen during all the types of crimes we have. Take the Jewelry, imagine that there was more ways to rob it than just smashing the panels, say there was a back door that you could hack and stealthily get in and take the jewels without setting of the alarms? Just imagine, you take 1-2 pals with you, you get all the gear you need such as keycards for doors and panels, you get guns with silencers to deal with any guards that you might meet, you go there in a small car, you sneak in hacking the back door, you shoot the guard with the gun, you try to hack as many panels as you can to get the most loot and you just hope you didnt trigger any of the silent alarm that is spread around the place. This would make it so that there is more then just one type of criminal that would rob and it would give people more planning to do. And the hacking, guard and silent alarms make it so that the cops can get there without the criminals knowing which increases the time cops and criminals meet, and the way they meet. Because this could lead to scenarios like foot chases out of the jewelry, cops searching the jewelry for hiding criminals or criminals surrendering because they are totally surrounded without a hostage, or just trying to shoot their way out of the back. This is good, more ways to interact and it incentivices the ways that has the most interactions. Also i don't think we should lower the amount of loot you get or its worth just because there are more ways, but rather just add ways to get to it and make sure those ways has more interactions then the previous ones. This should also apply to the banks and stores that are currently rob'able. And i know it sounds like alot for a small jewelry but it doesnt have to be a big change, say you just add a back door to the jewelry that's hack-able and locked by default, add a guard inside that has a small circular range to "see/hear" criminals crouching and shoot them if caught, and add the option to hack the panels and add a chance for a silent alarm and BAM, you got it. (or if you want to be realy basic just add the option to hack the panels and add a chance for the opening of one to trigger and alarm) Small Crime The same applies to all the small crimes like selling drugs too, its too easy to go to a big NPC group on the Winewood strip, sell a bunch until you see the 'they are calling the cops' pop up and then simply go to a different part of the city. I think first we should turn of the pop up, this forces the seller to be more alert about nearby surroundings because they dont know if a cop could be close and if makes it so that the criminal and cop meet more often. I also wish too see some way of making it so that if you want to sell alot you have to stick around the same place longer, say for example the longer you stay the more people will buy of you, this could be done with a state you engage with a command that enables a 'Dealer' mode, (/startdeal) where you have to be not in a vehicle and you have to sell something within 15s. We should also add to this more things that can happen when you sell, for example people could try to low ball you by trying to buy for a shit price, that you could reject with a button push, or people try to fight you, a gang banger doesn't like the stuff you sell and tries to fist right you. All of this makes it so that there are more times you encounter the police and more tings that the encounter would be based on. I'll talk about an example, just first i just want to say that i think we should take away the description of the criminal or make it very generic on most calls to the police, this just makes it too easy for the cops to find the criminal and makes it so they dont have to search or question anybody but the right guy, the cops should have to question and search players that play civilian or just happen to be in area. But let say for example a cop gets the call that someone is selling drugs in the area, he rolls down to the hood, but he spots someone fighting a gang banger in the streets, they go in to deescalate the situation and detain the person, now they dont know this is the guy but they could question him and try to ascertain if he is just a by passer caught in a bad neighborhood or if he is the criminal that they where called about. This makes it so that the cops have more interactions and reason to talk with both criminals and civilian players and makes the situation more neutral and not just we are here to arrest you. Which leads to more RP. End Thoughts Those are my thought on how to increase the amount of time cops and criminals spend time interacting with each other, create scenarios with more options on how they are complete'd and how they can end and where depending on if you pick a route that has alot of interaction moments we should incentives those with a higher Risk/Reward rather then try to adjust the current availability or just a straight economic boost. And we shouldn't discourage people to do small and quick hits because if we make every crime something you HAVE to plan around and have a small crew to execute then people just wont do them because its a pain in the ass. I just think we should make it more interesting and rewarding if you do and you should be able to do them that way. Because i think in the end this is what will make the RP more interesting and make people wanna stay in the server for longer. Side thoughts On another note i'dd just like to say that there are most scenarios with civilian players where i think there could be some improvements but they are so small i dont even know if its worth mentioning because there is so little to change and its just so hard because no one civilian does the same thing, i think the best you can do is to give them more options on jobs. And also change to jobs to be more than just delivery jobs. Example you could connect them with effects, say for the banks/stores to be rob'able again someone has to make a delivery with the security job to that bank. Also i know talks have ben around the crafting of items that would also give people more incentive to play civilian or get second jobs on their criminal characters but that is probably so far into the future and would demand a very high and consistent player count im not sure its worth planning out at this moment. Or even what effect it would have on the server. Also as a small note to end on ill just say my quick thoughts on the last bit Marthew about the killing of other players, i think that most of the times people die and 'dont remember' it get a but clunky, i realize most of this is to avoid revenge RP that just never ends but a couple of times when there is a shoot out and there is no EMS we wont even know what happens and just go back as usual. Kinda strange if you get gunned down by your rival gang in the streets and live to walk about but not being able to tell what happend. This is just an issue when there is a low amount of players that are EMS or police so im not sure how to balance it but it might be worth mentioning since it doesnt need to be a gang thing, could be witnesses in court cases or just long time rivalries. (Example a witness is gona testify in court, gets stabbed by a guy that tells if if you witness we will do worse, he leaves him bleeding out and the witness doesnt remember it, again a lost RP case, a bit of a stretch and again just a problem with low player counts but i thought idd mention it). Hopefully this wasn't too much to read or to big of a mess to understand. Edit: a quick way to sum this up would be, make it so that the basic jobs/task/things we already do creates more reasons for people to interact with each other.
1 pointPurges etc. gain people and seems to make people have fun. At the moment while we have few people in server we should think about change. People love action, interacting with other people etc. Today criminals in SR think twice if they do anything, is it worth it etc? We should decrease jail time to maximum 15 minutes? Dont take away weapons and resource for good rp (that makes sure people dont start brutally killing cops middle of heist etc.). There should be rules what brings people to do something, so server would live. Like you can do max 1 bankheist, 1 jewlery a day. If you succeed you gain, if aint you dont lose much than you need rp well if you they caught you. You will have all the resource etc. (not income from robbery) and do maximum time in prison like 15 minutes. Character kill should be disabled, old "perma" where person can kill char for good reason and force him not remember relationship with certain for both sides. People love gain emotion and something for the time they put in, not do lose it. Im sure it would make RP much more active etc.
1 pointI agree with this, maybe for times in jail make a shop robbery a petty theft therefor they do communinty service instead of a full jail sentence and reward people for their RP if they rob a store and the cops think it was really good RP but they get caught let them keep the money but still do jail time.